Commit 83a48161 authored by Mario Chirinos's avatar Mario Chirinos

curso

parent ccd40f0e
# Blender MTL File: 'None'
# Material Count: 1
newmtl fox_material
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 1.000000 1.000000 1.000000
Ks 0.089804 0.089804 0.089804
Ni 1.000000
d 1.000000
illum 2
map_Kd texture.png
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# File created by ZBrush
# ToolType: PolyMesh3D
# www.zbrush.com
newmtl defaultMat
map_Kd SoldierLowMergedFin.png
\ No newline at end of file
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# some functions for creation and rendering of 3d objects were borrowed/inspired from
# Juan Gallostra Acín's repository - https://github.com/juangallostra/augmented-reality
'''
Copyright (c) 2018 Juan Gallostra Acín
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
'''
#contains code to the .obj file and augment the object
import cv2
import numpy as np
def augment(img, obj, projection, template, scale = 1):
# takes the captureed image, object to augment, and transformation matrix
#adjust scale to make the object smaller or bigger, 4 works for the fox
h, w = template.shape
vertices = obj.vertices
img = np.ascontiguousarray(img, dtype=np.uint8)
# Apply the perspective transformation to the source image corners
corners = np.float32([[0, 0,0], [0, h - 1,0], [w - 1, h - 1,0], [w - 1, 0,0]]).reshape(-1, 1, 3)
transformedCorners = cv2.perspectiveTransform(corners, projection)
# Draw a polygon on the second image joining the transformed corners
img_ag = cv2.polylines(img, [np.int32(transformedCorners)], True, 255, 3, cv2.LINE_AA)
#blacking out the aruco marker
# a = np.array([[0,0,0], [w, 0, 0], [w,h,0], [0, h, 0]], np.float64 )
# imgpts = np.int32(cv2.perspectiveTransform(a.reshape(-1, 1, 3), projection))
# cv2.fillConvexPoly(img, imgpts, (0,0,0))
#projecting the faces to pixel coords and then drawing
for face in obj.faces:
#a face is a list [face_vertices, face_tex_coords, face_col]
face_vertices = face[0]
points = np.array([vertices[vertex - 1] for vertex in face_vertices]) #-1 because of the shifted numbering
points = scale*points
points = np.array([[p[2] + w/2, p[0] + h/2, p[1]] for p in points]) #shifted to centre
dst = cv2.perspectiveTransform(points.reshape(-1, 1, 3), projection)#transforming to pixel coords
imgpts = np.int32(dst)
img = cv2.fillConvexPoly(img, imgpts, face[-1])
return img
class three_d_object:
def __init__(self, filename_obj, filename_texture, color_fixed = False):
self.texture = cv2.imread(filename_texture)
self.vertices = []
self.faces = []
#each face is a list of [lis_vertices, lis_texcoords, color]
self.texcoords = []
for line in open(filename_obj, "r"):
if line.startswith('#'):
#it's a comment, ignore
continue
values = line.split()
if not values:
continue
if values[0] == 'v':
#vertex description (x, y, z)
v = [float(a) for a in values[1:4] ]
self.vertices.append(v)
elif values[0] == 'vt':
#texture coordinate (u, v)
self.texcoords.append([float(a) for a in values[1:3] ])
elif values[0] == 'f':
#face description
face_vertices = []
face_texcoords = []
for v in values[1:]:
w = v.split('/')
face_vertices.append(int(w[0]))
if len(w) >= 2 and len(w[1]) > 0:
face_texcoords.append(int(w[1]))
else:
color_fixed = True
face_texcoords.append(0)
self.faces.append([face_vertices, face_texcoords])
for f in self.faces:
if not color_fixed:
f.append(three_d_object.decide_face_color(f[-1], self.texture, self.texcoords))
else:
f.append((50, 50, 50)) #default color
# cv2.imwrite('texture_marked.png', self.texture)
def decide_face_color(hex_color, texture, textures):
#doesnt use proper texture
#takes the color at the mean of the texture coords
h, w, _ = texture.shape
col = np.zeros(3)
coord = np.zeros(2)
all_us = []
all_vs = []
for i in hex_color:
t = textures[i - 1]
coord = np.array([t[0], t[1]])
u , v = int(w*(t[0]) - 0.0001), int(h*(1-t[1])- 0.0001)
all_us.append(u)
all_vs.append(v)
u = int(sum(all_us)/len(all_us))
v = int(sum(all_vs)/len(all_vs))
# all_us.append(all_us[0])
# all_vs.append(all_vs[0])
# for i in range(len(all_us) - 1):
# texture = cv2.line(texture, (all_us[i], all_vs[i]), (all_us[i + 1], all_vs[i + 1]), (0,0,255), 2)
# pass
col = np.uint8(texture[v, u])
col = [int(a) for a in col]
col = tuple(col)
return (col)
class OBJ:
def __init__(self, filename, swapyz=False):
"""Loads a Wavefront OBJ file. """
self.vertices = []
self.normals = []
self.texcoords = []
self.faces = []
material = None
for line in open(filename, "r"):
if line.startswith('#'): continue
values = line.split()
if not values: continue
if values[0] == 'v':
v = list(map(float, values[1:4]))
if swapyz:
v = v[0], v[2], v[1]
self.vertices.append(v)
elif values[0] == 'vn':
v = list(map(float, values[1:4]))
if swapyz:
v = v[0], v[2], v[1]
self.normals.append(v)
elif values[0] == 'vt':
self.texcoords.append(list(map(float, values[1:3])))
#elif values[0] in ('usemtl', 'usemat'):
#material = values[1]
#elif values[0] == 'mtllib':
#self.mtl = MTL(values[1])
elif values[0] == 'f':
face = []
texcoords = []
norms = []
for v in values[1:]:
w = v.split('/')
face.append(int(w[0]))
if len(w) >= 2 and len(w[1]) > 0:
texcoords.append(int(w[1]))
else:
texcoords.append(0)
if len(w) >= 3 and len(w[2]) > 0:
norms.append(int(w[2]))
else:
norms.append(0)
#self.faces.append((face, norms, texcoords, material))
self.faces.append((face, norms, texcoords))
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